using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("PlayNewParticles")]
	public class PlayNewParticles : MonoBehaviour
	{
		public GameObject m_Target => method_3<GameObject>("m_Target");

		public GameObject m_Target2 => method_3<GameObject>("m_Target2");

		public GameObject m_Target3 => method_3<GameObject>("m_Target3");

		public GameObject m_Target4 => method_3<GameObject>("m_Target4");

		public PlayNewParticles(IntPtr address, string className)
			: base(address, className)
		{
		}

		public PlayNewParticles(IntPtr address)
			: this(address, "PlayNewParticles")
		{
		}

		public void PlayNewParticles3()
		{
			method_8("PlayNewParticles3");
		}

		public void StopNewParticles3()
		{
			method_8("StopNewParticles3");
		}

		public void PlayNewParticles3andChilds()
		{
			method_8("PlayNewParticles3andChilds");
		}

		public void StopNewParticles3andChilds()
		{
			method_8("StopNewParticles3andChilds");
		}

		public void PlayNewParticles3andChilds2()
		{
			method_8("PlayNewParticles3andChilds2");
		}

		public void StopNewParticles3andChilds2()
		{
			method_8("StopNewParticles3andChilds2");
		}

		public void PlayNewParticles3andChilds3()
		{
			method_8("PlayNewParticles3andChilds3");
		}

		public void StopNewParticles3andChilds3()
		{
			method_8("StopNewParticles3andChilds3");
		}
	}
}
